tag:blogger.com,1999:blog-7169279.post1653206800778198264..comments2023-11-24T03:20:02.361-07:00Comments on Tufte's Economics Classes Blog - A Living Textbook: The DLC MovementDr. Tuftehttp://www.blogger.com/profile/17397586052171706438noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7169279.post-77854263788164822472016-05-02T12:58:15.413-06:002016-05-02T12:58:15.413-06:00Jacob Cole: 50/50
Would I be out of line if I rem...Jacob Cole: 50/50<br /><br />Would I be out of line if I remarked that it sounds like the video game industry has figured out how to get you personally to pay more, and they probably don't care about how you feel about that? It seems to me that you sound like a perfect example of why they do this.Dave Tuftehttps://www.blogger.com/profile/14877686358267438045noreply@blogger.comtag:blogger.com,1999:blog-7169279.post-76025319312427673972016-04-29T11:58:01.441-06:002016-04-29T11:58:01.441-06:00I admit that I enjoy playing video games online wi...I admit that I enjoy playing video games online with my friends. I am not a fan of the DLC movement by video game developers. I can relate to the frustration of the gamers quoted in the Kotaku article and feel like DLC is a way for the video game developer to make more money off of me. Often times one of my friends will decide to purchase the DLC for a game we are all playing, which forces the Anonymoushttps://www.blogger.com/profile/15868360847148217191noreply@blogger.comtag:blogger.com,1999:blog-7169279.post-73912858986267552022015-11-22T01:13:55.100-07:002015-11-22T01:13:55.100-07:00JP: 50/50
I have one economic correction: it'...JP: 50/50<br /><br />I have one economic correction: it's unlikely that any two part tariff is ever going to convert <b>all</b> the consumer surplus into producer surplus. Maybe in a textbook, but not in real life. Even so, I can see your point. <br /><br />On the other hand, I think the gamemakers are suffering from the same problem that a lot of software/internet/entertainment producers areDr. Tuftehttps://www.blogger.com/profile/17397586052171706438noreply@blogger.comtag:blogger.com,1999:blog-7169279.post-31441378133869421712015-11-20T13:37:30.201-07:002015-11-20T13:37:30.201-07:00The two-part pricing strategy is exactly what this...The two-part pricing strategy is exactly what this post reminded me of. With the purchase of a season pass, a customer has the opportunity to purchase downloadable game add-ons at marginal cost. (Or are the add-ons free with the season pass? I couldn’t exactly tell.) Meanwhile, the gaming company has extracted all the consumer surplus with its fixed fee of $49.99 it charges for the season pass. JPhttps://www.blogger.com/profile/00142845710595164023noreply@blogger.comtag:blogger.com,1999:blog-7169279.post-4911580978178687862015-11-08T23:41:33.100-07:002015-11-08T23:41:33.100-07:00Brigham Kindell: 94/100 (last sentence of the firs...Brigham Kindell: 94/100 (last sentence of the first paragraph is a real mess)<br /><br />This is pretty interesting, but I'm not sure what to make of it.<br /><br />I can see how the firms' revenue would mostly come immediately after release of the game. But I don't see how that necessarily translates into layoffs. Pharmaceutical companies have the same revenue issue, but not the Dave Tuftehttps://www.blogger.com/profile/14877686358267438045noreply@blogger.com